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“Our intention was to change the game completely. “If we just wanted to change partially, we wouldn’t have chosen the option to recreate the game from scratch,” explains Yoshida. Regular patches and last year’s major expansion, Heavensward, reinforced that FFXIV was here to stay. The work paid off when it hit shelves in August 2013, A Realm Reborn gathered praise for the very aspects for which its predecessor was lambasted and by 2015 had propelled the title’s audience to beyond five million paid subscribers. With all the alterations, FFXIV became the title that can meet the expectations of being the latest title in the Final Fantasy series.”
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“The game itself changed but other elements, such as server stability, convenience in forming a party and storyline, were altered the most. “With the release of A Realm Reborn, we changed literally everything about FFXIV,” he recalls.
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